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Shaping Smarter Learning

My Role as a UX Consultant for various EdTech initiatives

In these projects, I acted as the UX designer on the Disney side, working closely with external licensees who were integrating our IP into their educational platforms. My responsibility extended beyond reviewing proper brand use, I evaluated the entire product experience to ensure it met Disney's standards for quality, usability, and accessibility. I provided hands-on feedback on game flow, visual layout, and feature functionality, acting as a trusted consultant to help elevate the overall experience and ensure it was both effective and engaging for young learners.

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Byju's

Byju's is an EdTech giant based in India offering personalized and easy-to-learn programs for students pre-K through 12. Boasting over 150 million users globally, they partnered with Disney to include Disney IP within their learning content.

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My role:
 

  • Audited and consulted on all upcoming and released content, including gameplay, learning plans, world layouts, FTUEs, and overall UX strategy.

  • Provided detailed feedback on visual consistency, AR functionality, accessibility, iconography, and campaign materials to ensure alignment with Disney standards and user-centered design.

  • Designed suggested screens, icons, and UI functionalities for Byju’s development team to implement, improving usability and cohesion across the platform.

World Family

World Family English is a leading provider of English language learning products and services for young children based out of Japan. They have been partnering with Disney and integrating Disney IP for decades.

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My role:
 

  • Audited visual branding and provided accessibility guidance to improve legibility and inclusivity.

  • Ensured consistency in UI elements, layout structure, and Disney IP usage across the platform.

  • Tested and advised on gameplay flow and interactive functionality to enhance overall user experience.

Testing alphabet learning gameplay
Testing word forming and phonetics gameplay

Ticmas

Ticmas is a project based learning platform that transforms education by bringing teachers, students, and content together in an online environment tailored for modern classrooms. The platform is designed to adapt to different learning styles, making education more accessible, interactive, and fun.​

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My role:
 

  • Collaborated with a LATAM dev team to shape the platform’s visual identity, including UI design, iconography, and layout systems.

  • Advised on overall user experience and accessibility to ensure the platform was intuitive, inclusive, and effective for young learners.

TAL

TAL (Tomorrow Advancing Life) offers after-school education for children in China, and also partners with Disney to integrate Disney IP into their learning content.

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My role:

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  • Audited branding and accessibility standards to ensure clarity, cohesion, and inclusivity across the platform

  • Reviewed and provided UX feedback on educational games, focusing on flow, functionality, and engagement

  • Designed UI screens aligned with TAL’s visual language and educational goals

Post launch we received hard copies of materials and workbooks
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The learning games included puzzles, tracing, and peer competition games
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As a consultant, I'd often design screens or iconography for TAL developers to implement in the platform
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Notable mentions

Kiddopia, Contixo, Neos, Disney Magic Timer, QQ, Carrieverse, Woongjin

While not all of these projects are featured in full, these collaborations were near and dear to me. While working under Disney’s Publishing group, I had the joy of partnering with EdTech teams around the world to help shape learning experiences for kids from pre-K through 12th grade. Whether reviewing games, first-time user flows, or accessibility details, I was there to make sure each product felt fun, functional, and thoughtfully designed. These projects sharpened my eye for purposeful design and reminded me just how powerful (and playful!) learning can be.

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